Unreal Engine 5 Essentials for Immersive Artists

8h 0min
$197.00

Summary

Unreal Engine 5 (UE5) is an essential tool in immersive media and interactive technology. This comprehensive essentials course from Dylan Roscover is designed to help you take your first steps in UE5 and give you a comfort with all of its major systems. In this 8-hour video workshop, you’ll cover everything from installation and setup, working with the UE5 interface, importing assets, building blueprints, creating and changing levels dynamically, making your own custom materials, building high-end Niagara particle systems, packaging your projects, working with audio, and more! 

This workshop is designed to provide clear and concise guidance through all the major systems and features of UE5 and how it’s specifically used in immersive media. This is quite difference from the regular gaming-focused tutorials you might have seen before! Whether you plan on adding UE5 to your main toolkit or you’re looking to understand the tools for team collaboration, Unreal Engine 5 Essentials for Immersive Artists has you covered.

Instructors

Dylan Roscover

Course contents

  • Install Drivers, Required Softwares, UE5, and Epic Games Launcher: Ensures system compatibility and optimal performance, streamlining your workflow in Unreal Engine 5 (UE5). The Epic Games Launcher acts as a centralized hub for all your UE5 projects.
  • Create an Empty Project and Set Correct FPS: Establishes the foundation for your artistic endeavor and ensures smooth, visually pleasing output. Setting the correct FPS is crucial for audience experience and hardware optimization, which is quite different than a traditional gaming setup.
  • Understand Basics of UE5 Interface and Navigation: Equips you with the necessary skills to efficiently traverse and manipulate the 3D world. Knowing where different tool panels are accelerates your project workflows.
  • Import 3D Models and Asset Sourcing: Enables a rich, immersive environment for your audience. Knowing where to source high-quality 3D assets and how to import them into your UE5 environment can significantly improve the visual quality of your projects 
  • Work with Cameras: Cameras are your primary lens into the 3D world, essential for framing scenes and controlling audience perspective of your experience
  • Build Materials Using Imported Textures: Allows you to create custom, high-quality visual elements, which can set your work apart from pre-fabricated designs and allows you to customize the appearance of any 3D element
  • Create Blueprints and Logic Systems: Enables dynamic interactions within your project. Effective use of blueprints can allow you to build complex interactive systems where elements of your project can be controlled by the user and your experience can move through different scenes effectively
  • Implement Niagara Particle Systems: Enhances visual storytelling by adding complex, interactive particle systems using complex noise patterns, dynamic colourization, and more. These are the same systems you can expand further into real-time VFX like fire, smoke, and more. Customizable parameters allow you to fine-tune each element for specific artistic or narrative objectives
  • Communicate with UE5 through OSC from TouchDesigner: Facilitates real-time control and interactivity, enabling dynamic, responsive projects from TouchDesigner.
  • Use Off World Live Toolkit: Allows for real-time video stream sharing between TouchDesigner and UE5, making your projects more versatile and interactive and allows you to take advantage of the video playback functionality of TouchDesigner.
  • Package Projects and Post-Processing: Ensures your work is presentable, professional, and package correctly and optimally. Post-processing enhances visual output and adds a professional level of polish to your work.
  • Build Audio Systems in UE5: Enhances the immersive experience by delivering high-quality, spatially aware sound that can interact with the 3D elements in real-time.
  • Work with Unreal Marketplace and Quixel Megascans Assets: Grants access to a broad range of pre-built assets and textures, which can speed up project timelines and elevate visual quality in a streamlined and efficient workflow.

Course Content

00 – Intro
01 – Hardware Requirements and Downloads
02 – Software Requirements
03 – Installing UE5 and Launcher
04 – Creating an Empty Project
05 – Performance Tuning
06 – Interface Basics
07 – Getting 3D Models for UE
08 – Importing 3D Models and Working with Objects
09 – Working with Megascans and Unreal Marketplace Assets
10 – Cameras in UE
11 – Materials – Basics
12 – Materials – Intermediate
13 – Materials – Advanced
14 – Blueprints – Events and Printing
15 – Blueprints – Light Switch
16 – Blueprints – Level Switcher – Sublevels
17 – Blueprints – Enums and Keyboard Mapping
18 – Blueprints – Blueprint and Function Setup
19 – Blueprints – Load Level
20 – Blueprints – Unload Level and Cleanup
21 – Niagara – Intro
22 – Niagara – Spawning Particles
23 – Niagara – Updating Particles
24 – Niagara – Dynamic Particle Colour
25 – Niagara – Parameters and Blueprints
26 – OSC – Receiving Address
27 – OSC – Receiving Values
28 – OSC – Setting Vector Variables.
29 – OSC – Setting Particle Positions
30 – Video – Off World Live (OWL) Installation
31 – Video – NDI with TouchDesigner
32 – Video – Spout with TouchDesigner
33 – Video – Anti Aliasing Techniques
34 – Lighting Essentials
35 – Audio – Sound Cue
36 – Audio – MetaSounds Intro
37 – Audio – MetaSounds Subtractive Synth
38 – Packing and Exporting – Final Prep and Post Processing
40 – Packing and Exporting – Exporting Movies with Level Sequences
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